One codebase, both stores
iOS and Android from the same code. Half the cost, half the maintenance, forever.
Flutter or React Native, depending on what your app actually needs to do. You pay once instead of twice for iOS and Android, and every update ships to both on the same day.
Two codebases, twice the cost. Build iOS and Android separately and you pay for everything twice — including every bug fix, forever.
The store rejects it. Apple has rules nobody warns you about. First-time submissions get rejected constantly, and each round trip costs a week.
It launches, then rots. Apple and Google push breaking changes every year. An app nobody maintains stops working within eighteen months.
We build for one codebase, we handle submission, and we stay after launch.
iOS and Android from the same code. Half the cost, half the maintenance, forever.
It should not look like a website in a box. Real gestures, real transitions.
We write the listings, prepare the screenshots, and deal with the rejections.
Phones lose signal. The app should keep working and sync when it comes back.
Set up properly, so you can actually reach people without annoying them.
Code, store accounts, signing keys, docs. All yours.
Our default for most apps. One codebase compiles to genuinely native iOS and Android, the animations are smooth, and it does not feel like a compromise. Best when the app has a lot of custom UI or needs to feel polished.
Better when you already have a React web app and want to share code and developers between them. Expo makes builds and updates painless — you can push a fix to users without waiting for App Store review.
Appointments, classes, deliveries, jobs. Customers book from their phone, you stop answering it. Payments, reminders, and a calendar your staff can actually read.
A shopping app tied to the store you already run. Real-time order tracking, saved cards, wishlists. Connects to Shopify or WooCommerce so your stock and orders stay in one place.
For staff, not customers. Delivery drivers, engineers, inspectors, anyone who works away from a desk. Works offline, syncs when signal returns, and no app store needed if you distribute it privately.
Getting it published, and getting it found. We handle the listings, screenshots, privacy declarations and the rejections, then set up the keywords and description so people can actually discover it.
Apple and Google break things every year. We keep your app compiling, compliant, and on the stores — instead of you finding out it was removed six months ago.
The tools behind it
One call. What does the app do that a website could not? If the honest answer is nothing, we will say so.
Figma screens for every flow. You tap through a clickable prototype before we build.
Weekly builds on your actual phone via TestFlight and Play internal testing. You use it as it grows.
We prepare the listings, submit to both stores, and handle the rejections. This takes 1–3 weeks and we manage it.
Thirty days free after launch. Then a retainer, because an unmaintained app has a shelf life.
Real ranges from real projects. Note that app store fees are separate — Apple charges $99/year, Google a one-off $25.
$4,000 – $9,000
One clear job. A booking app, a catalogue, a companion app for something you already run. 8–10 weeks.
$9,000 – $15,000
Multiple features, payments, real-time data, offline support, admin panel to run it from. 3–5 months.
$15,000+
Marketplaces, social features, live tracking, video, or anything with serious scale behind it.
Not sure an app is even the right answer? Sometimes a good mobile website does the job for a tenth of the cost. Ask us and we will tell you straight.
A rough idea is enough to start. Send us a paragraph and we will come back within 24 hours with an honest read on scope, cost, and timeline.