DevsWizard

One app. Both stores. Built once.

Flutter or React Native, depending on what your app actually needs to do. You pay once instead of twice for iOS and Android, and every update ships to both on the same day.

Most app projects die before they reach the store

Two codebases, twice the cost. Build iOS and Android separately and you pay for everything twice — including every bug fix, forever.

The store rejects it. Apple has rules nobody warns you about. First-time submissions get rejected constantly, and each round trip costs a week.

It launches, then rots. Apple and Google push breaking changes every year. An app nobody maintains stops working within eighteen months.

We build for one codebase, we handle submission, and we stay after launch.

What is actually included

One codebase, both stores

iOS and Android from the same code. Half the cost, half the maintenance, forever.

Design that feels native

It should not look like a website in a box. Real gestures, real transitions.

Store submission handled

We write the listings, prepare the screenshots, and deal with the rejections.

Offline that works

Phones lose signal. The app should keep working and sync when it comes back.

Push notifications

Set up properly, so you can actually reach people without annoying them.

Full handover

Code, store accounts, signing keys, docs. All yours.

Every kind of app we build

Flutter app development

Our default for most apps. One codebase compiles to genuinely native iOS and Android, the animations are smooth, and it does not feel like a compromise. Best when the app has a lot of custom UI or needs to feel polished.

FlutterDartFirebaseNative modules

React Native & Expo development

Better when you already have a React web app and want to share code and developers between them. Expo makes builds and updates painless — you can push a fix to users without waiting for App Store review.

React NativeExpoTypeScriptOTA updates

Booking & service apps

Appointments, classes, deliveries, jobs. Customers book from their phone, you stop answering it. Payments, reminders, and a calendar your staff can actually read.

StripePush notificationsCalendar

Ecommerce & delivery apps

A shopping app tied to the store you already run. Real-time order tracking, saved cards, wishlists. Connects to Shopify or WooCommerce so your stock and orders stay in one place.

Shopify SDKOrder trackingPayments

Internal & field apps

For staff, not customers. Delivery drivers, engineers, inspectors, anyone who works away from a desk. Works offline, syncs when signal returns, and no app store needed if you distribute it privately.

Offline-firstSyncPrivate distribution

App store submission & ASO

Getting it published, and getting it found. We handle the listings, screenshots, privacy declarations and the rejections, then set up the keywords and description so people can actually discover it.

App StorePlay StoreASOPrivacy compliance

App maintenance & updates

Apple and Google break things every year. We keep your app compiling, compliant, and on the stores — instead of you finding out it was removed six months ago.

OS updatesStore complianceMonitoring
Learn more

The tools behind it

FlutterDartReact NativeExpoTypeScriptFirebaseFlutterDartReact NativeExpoTypeScriptFirebaseFlutterDartReact NativeExpoTypeScriptFirebase
SupabaseStripeNode.jsPush notificationsApp StorePlay StoreSupabaseStripeNode.jsPush notificationsApp StorePlay StoreSupabaseStripeNode.jsPush notificationsApp StorePlay Store

How an app gets built

01

Scope

One call. What does the app do that a website could not? If the honest answer is nothing, we will say so.

02

Design

Figma screens for every flow. You tap through a clickable prototype before we build.

03

Build

Weekly builds on your actual phone via TestFlight and Play internal testing. You use it as it grows.

04

Submit

We prepare the listings, submit to both stores, and handle the rejections. This takes 1–3 weeks and we manage it.

05

Support

Thirty days free after launch. Then a retainer, because an unmaintained app has a shelf life.

What it costs

Real ranges from real projects. Note that app store fees are separate — Apple charges $99/year, Google a one-off $25.

Simple app

$4,000 – $9,000

One clear job. A booking app, a catalogue, a companion app for something you already run. 8–10 weeks.

  • Both platforms
  • Custom design
  • User accounts
  • Push notifications
  • Store submission
  • 30 days support
Most common

Full app

$9,000 – $15,000

Multiple features, payments, real-time data, offline support, admin panel to run it from. 3–5 months.

  • Everything in Simple
  • Payments
  • Offline sync
  • Admin dashboard
  • Third-party integrations
  • ASO setup

Complex app

$15,000+

Marketplaces, social features, live tracking, video, or anything with serious scale behind it.

  • Everything in Full
  • Complex backend
  • Real-time features
  • Scalable infrastructure
  • Ongoing retainer

Not sure an app is even the right answer? Sometimes a good mobile website does the job for a tenth of the cost. Ask us and we will tell you straight.

Questions we get asked

Tell us about your app

A rough idea is enough to start. Send us a paragraph and we will come back within 24 hours with an honest read on scope, cost, and timeline.